Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul

Half-Real: Video Games Between Real Rules and Fictional Worlds

Jesper Juul

233 pages first pub 2005 (editions)

nonfiction art technology video games adventurous informative slow-paced
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Description

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.A video game is half-real: we play by real rules while imagining a fictional world. We win or lose...

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