Checkpoint: How video games power up minds, kick ass, and save lives by Joe Donnelly

Checkpoint: How video games power up minds, kick ass, and save lives

Joe Donnelly

273 pages first pub 2020 (editions)

nonfiction informative reflective medium-paced
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You're probably familiar with tired cliches around gaming culture in the media: that video games are violent and damaging. That they are for children or society's outcasts; for the lazy and those without purpose. This couldn't be further from the ...

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