The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer by Nic Cusworth, Andy Segal, Jared Taylor, Barnaby Berbank-Green, Jim Thompson

The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

Nic Cusworth, Andy Segal, Jared Taylor, Barnaby Berbank-Green, Jim Thompson

192 pages first pub 2007 (editions)

medium-paced
Powered by AI (Beta)
Loading...

Description

This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynami...

Read more

Community Reviews

Loading...

Content Warnings

Loading...