Game Audio Implementation: A Practical Guide Using the Unreal Engine by Dave Raybould, Richard Stevens

Game Audio Implementation: A Practical Guide Using the Unreal Engine

Dave Raybould, Richard Stevens

486 pages missing pub info (editions)

nonfiction art music medium-paced
Powered by AI (Beta)
Loading...

Description

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level wher...

Read more

Community Reviews

Loading...

Content Warnings

Loading...