(Not) in the Game: History, Paratexts, and Games by Ed Vollans, Regina Seiwald

(Not) in the Game: History, Paratexts, and Games

Video Games and the Humanities #13

Ed Vollans, Regina Seiwald

230 pages first pub 2023 (editions)

nonfiction video games medium-paced
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this histo...

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