Cutting Edge 3d Game Programming With C++ by John De Goes

Cutting Edge 3d Game Programming With C++

John De Goes

716 pages missing pub info (editions)

nonfiction reference informative inspiring tense medium-paced
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Description

This work on 3D game programming covers: 3D morphing; digital sound effects; 3D landscapes; collision detection; flat-shaded polygons; 3D co-ordinates and transformations; light-sourced polygons; and texture mapping. The work features inside infor...

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