Introduction to 3D Game Programming with DirectX 12 by Frank Luna

Introduction to 3D Game Programming with DirectX 12

Frank Luna

824 pages missing pub info (editions)

nonfiction computer science medium-paced
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3...

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